The Move Transformation Feature within the SAi FlexiPRINT RTUV 22 Software (Part 4)
flexiprint move transformation
Now at first this features importance might be overlooked but if this one feature was removed, design layout could be close to impossible.
When it comes to the Move transformation there are two main ways to go about it, the one is stricter and more precise than the other.
This video is part of a Mini-Series.
Next video covers Deskew.
Previous video covered Resizing.
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Video Transcript
Alright, guys, In today's video, we're gonna be looking at moving objects within Lexi Print. But before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za. co dot Z A. We make sure and easy to watch problem solving videos, and we also have daily updates. Now, if we're going to flexi print here, So now, like with the rotate and the scale, we have two ways to go about moving objects. So the one way is kind of more freehand and the other one is the more precise. So now I'm just gonna add a quick shape here, maybe a rectangle, and then we can look at some basic moving. So now, in order to move it ideally or should I say, you should have your if you wanna use free and your selection tool enable, which is a on your, uh, secondary toolbar, that little, uh, mouse cursor button. Now select your shape, and then what you can do is simply left. Click hold in and move your mouse around. Then you should see this red, uh, outline of your shape. And this will show you where if you release your left mouse button. It will place your shape pretty simple. Obviously. Make sure your shape is selected when you do that, so that's pretty straightforward. Now, another way we can go about, uh, or show us how we can go about constraining the shape with our free hand move is you can use shift now. If I use shift, then you can see I can constrain it on the horizontal. So it's just easier. I can't only if I really try. You see my mouse moves and everything stays there, and then only at a certain point will it snap. Then we do it on 45 or are vertical as well. Now these can be set by your constraint angle, like we did for rotation, um, and edit preferences and then constraint angle. You can set this, and then it will also affect this. So if you you shift, then it will constrain to different angles if you want. But the default is pretty good. Then something to keep in mind, though. If you press shift and then left click and move, nothing will happen. So it is very important that only once your object is in move form. Then you keep shift and it will constrain it to those angles is handy. And where this tool really comes in handy, let's say we've got this shape. We want to make a duplicate next to it, but we wanna make sure it's completely aligned on the horizontal axis. So I'm gonna keep controlling click, make a duplicate. You can see we've got a duplicate. But to make sure this is a line that's gonna be tricky. We'll have to select this shape, go typing values, then the next one. So it's a bit of a work to do or take a longer process. So what I can do is with control still enabled, I'm gonna now click or keep shifting as well. And then now you can see it constrains it. So now when we make this duplicate, I can simply let go of sh uh, my click or add it. Then let's do that again. Add another one. And now we know all these shapes are on exactly the same horizontal plane, so they are nicely and aligned gonna remove those. And then now the last one we have here is our more precise movement. So, um, I'm just gonna go here to the design central panel. If it's not open use control. I on your keyboard control plus I or on your primary toolbar, this one next to the undo and redo Click that it opens it on the first tab. Then we have here our actual location, so the location will be on X and Y. Now, there is something to keep IN mind when it comes to these positions because it can be confusing cause a T the moment you can see OK, cool. We a RE 32 centimetres on the X. Let's make it exact. So 32 and we a RE 32 on the Y. Now what does that mean to us? Now we have to go look on our ruler on top see where's 32 and get an idea of where we're at. So it can be a bit confusing to simplify. It is this little origin box. So this location is also relative to this origin box. So, in other words, 32 and 32 will currently be the centre of the shape. So if I wanna change this maybe to the top left corner, I can change that now we can see these values has changed. So from 32 it goes to 20.10. So now, if you wanna place this thing exactly on a certain area on your cutting mat, then this origin becomes important. Let's say we wanna go exactly 00 on the top left. Now, obviously, you know, you wouldn't necessarily wanna do that. But you might. So then we can go there. We make sure our origins top left. We type in 00 and then add it to the top left corner. So that is handy. Keep in mind, this position is relative to the ruler on top and the left. As you can see, we've got zero here and we've got zero there. So if you change these values, it will be according to this location. So yeah, just a quick recap. So we've got our free move, which we select our shape. We move around, we keep shifting after we've started the move to constrain it to horizontal vertical or the 45 degree angles. Then we also have on our design central first tab. And then we've got the X and Y, which obviously X will be horizontal Y will be vertical. Then we can adjust these with our origin point or relative to our origin point. But yeah, otherwise, that is it. On the move in the meanwhile, though, if we head here to softwaretraining.co.za. co dot Z a you guys will notice We've got a variety of different Softwares we do cover. And you can also isolate your search on the top, right? If you do not, however, find the training videos you're looking for, just simply go. Yeah, request the training video, fill in the mini form and then we'll do our best to try and make that for you. But otherwise thanks, guys, for watching and cheers.