Now when it comes to the next two features on our Secondary Toolbar, you should be quite familiar with them.
With being said, if you have not used them before you will find them extremely useful when working on projects.
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How are you guys? In today's video? We're gonna be looking at the undo and redo features or options available under the secondary to bar. But before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za z. We make short and easy to watch problem solving videos, and we also have daily updates. Otherwise, we're back to the programme here. Now the undo and redo most of us, we're gonna know where now what it does, so you can easily just skip along. But if it's your first time, um, it is good to understand what these settings do. I'm only covered during them because they are on the actual primary. I mean, secondary to work here as well. And, uh yeah, so I would say we definitely cover them. And this is one of those tools that if you do not know what it is, you end up, you're gonna be missing a lot. And if you do know what it is, I'm sure you can agree that it's one of those tools that you sometimes wish real life at. But unfortunately, this is, uh, digital only feature at least, uh, according to my own life experience. So now the undo and redo. Obviously, it's a self explanatory. So I'll zoom in here so the one shows backwards, other ones shows forward, so one will undo whatever moves you did. Uh, the other one will do. Redo it Now, some programmes. You can set the amount of undoes you have available. So this will obviously take up memory as well. The higher you said it because it is basically the background storing every single move you've done so that you can redo it to a previous state and likewise all those ones it's stored. You can then, um, share under to a previous state, and then you can redo it back to the previous state, up to the point where you last that headed. Now, Like I said, it's got a limit. So, uh, 32 times used to be a standard. I'm not sure what it is in this programme. You always test make a move, and you time it how many you've made and they don't do it to get a good idea. But in general, I mean, you you don't need to many if you uh, working with a nice workflow. So now I'm going to demonstrate a little bit. So let's say we grab these shapes and we move them up to there and then you realise, Oh, shucks, I didn't actually want to do that. I want it back there Instead of going manually and trying to line this up, you can simply go undo. Hit that, and then it will move it back to its original place. But I think I'm not sure why. I just moved the other shape. There we go under again. It's back to the centre. That was pretty random. But in any case, it should be nicely just undoing your previous steps. And then you can redo it again. I'm not sure if it works with adding shapes. I just see. So let's say I saw mess that file. So let's say I had another shape here, find something that's available. Here we go. And then if I undo okay, it removed it as well. But it also did that move. So maybe it's documenting multiple actions as one move, which is maybe a bit buggy, I would say, but the general gist of it is, should be documenting each action. So this will be a action, then this will be a action. So it might be. Maybe it works on a form of timer based on the action, and that's why it groups them together. Now let's say you've done a lot of changes and then you want it all back to previous. Then you can undo, Undo, undo, undo, undo. So you find a place where okay, cool that is there. But let's say you, for some reason you need it back again the way it was then. If you have not made any other changes, you can just go Redo, redo, redo, redo toilets there. But let me show you. If I go undo, undo, undo. Put it there. And now we know the reduced somewhere there. So I'm gonna go and maybe let's say we move this shape or try and move this whole ship. Now, if I could redo, you will see we do not get that history. So it is by making another change into the undo. It is reset. How re undo movements. I know it's a bit confusing to understand at first, but basically, if I had to demonstrate here and maybe grab this thing. Let's say we've got our base shape here. Then we undo would undo. We undo. Undo. Then if we redo and then we make a change, this becomes the new standard. So I mean, all these reduce here tend to disappear. And now we can only under to that point. And if you you kind of get where it's going, so keep that in mind. So if you're gonna be undoing before you make another change first, make sure that, uh, that you are happy with the current state, so it is a bit more complex, the undo then most people know they just understand it as undoing and redoing. And in most ways, yes, that is true. If you're just using for basic things, that's all you need to know. It's just you can undo your moves and you can redo them again if you weren't happy with a change. But there's also something good to understand how it works so that you understand how it stores it into the memory. So if you undo a lot and you make a change and you cannot get to back to where you were just be aware of that. But yeah, otherwise, that is it on undo and redo. I know it's something that most people know, but like I mentioned, you don't do it. Don't know it already. This tool you definitely want to learn to use, but otherwise if we head here to softwaretraining.co.za z, You guys will notice you've got a variety of different Softwares we do cover. And you can also isolate your search on the top, right? If you do not, however, find the training videos you're looking forward. Just simply go. Yeah, request the training video filling the mini form. And then we'll do our best to try and make that for you. But otherwise thanks, guys, for watching and cheers.