FabriCAM Software Entries-Exits and Part Sequence (Part 3) Step by Step Video Tutorial
fabricam entries exits part sequence
Once again when it comes to the practical videos and their process, there are many ways one can go about it.
This video is part of a Mini-Series that covers a few different practical’s on using the tools from the Secondary Toolbar.
Previous video covered Practical Remnant.
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Video Transcript
Yeah. Are you guys in today's video? We're gonna be looking at how to set our camps, increase exits and part sequence. And this will be a practical for the actual too. But before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za z. We make sure that easy to watch problem solving videos, and we also have daily updates. Otherwise, we get into the programme here. Now what I'm gonna do is I'm gonna do so much. Just open the remnant file, so I'm gonna go new. So we carry on where we left off last import and then select our remnant. So now this is gonna be just another practical file. So that, uh, practical, uh, video should I say part of our miniseries to see you get an idea of how all of this works. So now, in this video, like I mentioned, we're gonna be looking at our interest and exits and also our part sequence. Now, the order in which you do this, at least from the data I'm making this video is quite important. So we want to first look at our interest and exits. Then we want to look at our part sequence. But in any case, let's first add a shape. Let's go. And maybe something like a square again gonna make this about 400 by 400. And let's add three of these. So I'm gonna go and add some manual shapes here. Unfortunately, just too small for that. So I'm gonna go here from the bottom, and then we add them up to the top. Right? So we've got our three shapes here. Let's maybe quickly a quick preview with the camp to see what's happening. And then, um, go to R N C. So at the moment, uh, nothing's happening. Let's try that again. Here we go. So it's going to the top right corner, cutting around counterclockwise, which that doesn't matter right now, But it is moving from left to right now. If I had to just change the sequence, let's say from right to left, then this will be actually a very nice um, what you call it, uh, entry point. But for the sake of this practical, I'm gonna swap it up so we can see nicely the variation of it. So in my opinion. I would say what you could do if it's going from left to right. You can always consider getting the entries and exits here at the bottom because, um, you know, it's a It's a bit of a debate whether you're gonna be saving much time. But obviously there's projects more complex where this kind of approach will make more sense. So first of all, let's just go back into my camp so that we've got everything set up. So, like I said now, the importance of which one you do first is unfortunately, um, first falls on the, uh what you call it interesting exits. And then we're gonna be looking at the part sequence. Otherwise, we do the part sequence first, and then we do the entry and exit. I find that often it resets the part sequence, so we'll go back again from bottom to write, and then we have to do that again. So I'm gonna go click on this move entries, exits and let's go and make it. First one, we can go to the top of the shape. As you can see, they're just updated second one. Let's make it the bottom of the shape, so we kind of zigzag it. And then the last one, we'll go to the top again. Then after that is city became previous. But we can see already, uh, already showing right. So now we're gonna do is do the create part sequence. Like I said before, what I found works before you selected Select your parts in the order You like it, which I'm gonna go and reverse. Then click it and it's gonna ask you, uh, click on each of the party. He said yes. And I like to do this twice. I've done that and then do it again just to make sure it is updated. Then we can do is we eat the preview with everything is all selected and see if it has updated it. So Okay, at the moment it's going from the bottom still, So I'm just gonna speed this up to finish it and then straight out again quick, so at least we can see our entries and exits are right. So I'm gonna go out of camp, back into camp, select top bottom, and then for this bottom click this Yes, click it again and then let's try review that N. C. There we go. Now it's going right. I don't know why someone who works like that, but, uh, this case, like I said, just a re go through it again. There, you see, we've got everything set up the way we want now for practical. This is by no means the project you're gonna be taking, but you can just see the overall workflow. It's pretty simple. Most buggy part is just making sure you're part sequence. Um, is working correctly, but yeah, otherwise, that is it on the actual, um, entries, exits and part sequence. If we head here to softwaretraining.co.za z, you guys will notice we've got a variety of different Softwares we do cover. And you can also isolate your search on top of right. If you do not, however, find the training videos you're looking forward. Just simply go. Yeah, request the training video, but in the mini form. And then we'll do our best to try and make that for you. But otherwise, thank you guys for watching and cheers. Uh,