Knowing different ways of scaling objects in VinylCut 5 will make the design process faster and more precise.
When setting the scale of shapes and objects there are a few methods to follow depending on the desired outcome. That will depend on if the scale is relative or precise.
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Hi guys. In today's video, I'll cut. We're gonna be looking at a few ways of scaling an object. Let's have a quick intro first, so today's video can be found on softwaretraining.co.za. Today we have a variety of different Softwares. We do cover and also we upload daily. So just keep an eye there for the new content. Otherwise, we're back in the programme. Yeah, Now we have covered scaling in a few other videos, but today we'll only be looking at scaling and a few different ways of doing it. So, uh, right off the bat, I would say the easiest way to scale Object as you just select it once again, drag a selection box right over the shape you want to select. If it's just over a portion of it, it will not select another way you can do it. It's just got your layers menu and selected. They click on it then, uh, the prototype as well. It keeps shifting. You use the selection box and then whatever the selection box touches, it will select Otherwise, Yeah, we'll see at the bottom. We've got these little arrows on the control arms or transform low handles and the two arrows that points to the side and bottom. They will scale it vertically and horizontally, but you will see it will not constrain the angle. So I mean, you can kind of warp it or scaling horizontally or more vertically now to constrain the angles. To keep the proportions, you can say the perspective. You keep shifting, and then when you drag, it will keep the perspective or sorry rather than proportions. And if you keep hold in, um, it will scatter around the centre point. It's good to know. So now, if you keep old and shifting, then it will scale it relevant to its position on the canvas or through its centre position. If you don't keep old, then it will be too the top left corner. Otherwise so. That's one way. Then what can also do is you can scale the results on the vertical axis but south. So there's these little arrows are the same way you can keep hold in and you scale around the centre point, or you can still keep shifting an old store, constrain the portions and they kind of act like the two errors. Then we also have the bottom one, which does it for vertical access. That's the first way in the most common way to scale objects. And keep in mind it does work for text and stuff like that. Next way there's two ways we can get to it, which was a top menu object. Go to transform, and then we go to scale. Now this is if you've got exact dimensions and that you want to set. This is a great place, um, to do it. So if let's say this design has to be exactly nine inches with where you can change this and make it 9% and at the moment the bottom line will change relative to the top one, Seeing that we've got to keep proportions enable. So if we select that, then once again it will be like not keeping shifting while we use this. But, uh, proportions. Working on designs is a good one to keep on. We can apply it to all pages or applying the visually, but we will just leave it at the default. Then we can see dimensions and percentage. It's a percentage if you want it exactly 50% smaller or 150% bigger or so forth. You can just set a percentage. But most times when you're working with desire to want to have it in dimensions, then unfortunately, there's no preview option such a previous. We actually have to apply. Then we can see the scale just changed. Okay? And then, lastly, we've got here on our position and size Uh uh, settings, which is a little icon with four arrows thing. This is location. So it's not This one is the actual scale. It's a similar to the last one. We just did. As you can see, it's also got to keep proportions there. Now, if we select this and let's say we change this 1 to 10, so enter, then it was warp it in a vertical access or the Why, um, to 10. And then, yeah, you can just undo that. Yeah, that is the basic way of scaling objects. And now you kind of know the methods. So if you ever need something specific like I said, this one is nice. We're just quickly going around, but do keep in mind. When you do scale, you can see the changes in the bottom. Yeah, so you can still try here the exact number. But it's way easier just going object transform. Or like I said, the second method for the same one as right leg transformed, say scale. Then you can put an exact amounts. And then, yeah, Bob's your uncle always if we go to the website here, if you guys got to final cut away and the programme is freely available, years is hit with the downloads page, otherwise under softwaretraining.co.za r the other. Um, like I said, this video and more like it is available here and also we have a variety of software cover. You don't find what you're looking for, just can't top it to search, and then you can isolate your search. Otherwise, if you still come dry and you don't have any results, then just go request the training video and then we will make that for you. Otherwise, thanks, guys, for watching and cheers