Resample Bitmaps and Make Transparency within the SAi FlexiPRINT RTUV 22 Software (Part 4)
flexiprint resample bitmaps transparency
Next up on our Bitmap feature we will be looking at our next two options to transform the Raster images.
Now with these two features not only are you able to up the quality, but also only show what is necessary.
This video is part of a Mini-Series.
Next video covers Marquee.
Previous video covered Create & Edit Bitmaps.
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Video Transcript
Alright, guys, In today's video, we're gonna be looking at how to resample bit maps and also make certain areas transparent. And this will be with in flexi print. But before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za. co dot Z A. We make short and easy to watch problem solving videos and we also have daily updates. Now, if we had to head into the programme here. So now, like I mentioned, we're gonna be looking at two different uh, options from the wit map, and resampling will be the first one on the list. So I'm just gonna quickly make a copy of this image so we can just see the difference. So on the left here is our original. It was created by 256 by 256 pixels or dimensions, width and height. Now we're gonna be looking at upscaling that now, like I mentioned in one of the previous videos, that upscaling will never be as pretty as, um, it would be if you had to create the shape large because what happens is when you downscale something or create something on a small scale it's got a limited amount of information, and then when you upscale it, it tries to interpret that, like with some A I tools. These days you can get some good results, but use classic scaling. It's always gonna be a little bit, uh, lo, but you are definitely gonna get a better improvement than just leaving that shape small. So now I'm gonna select the right shape here, then go to our main menu on top and then to the bit map menu. Let's fix our zoom there so bit map. And then we want to go down till we find this one called Resample. Now, when I click that, it's gonna give us some options. So the top here will be what we wanna set it to. Now we can obviously go smaller so we can, um, resample the smaller. But I'm just gonna go larger. Let's go like maybe 1000 24 by 1000 24. You'll see if I click there, it automatically does it for us because we're portion editing is on now. Under that, we've got a scaling, uh, interpreter. You can say at the moment I said to billionaire, um, yeah, I'm not sure if I say that correctly, but in any case, then we've got nearest neighbouring. What they will do is it will basically when we upscale it keep this jagged edge but make our image larger so it will still look like a high low quality But there will be way more pixels per unit. There is cases where you wanna do that, like when you're doing pixel art or something in that line where you wanna leave that on or put that on nearest neighbour. But in my case, I'm just gonna set it so it kind of smooth in it. I wanna click. OK, now, At the first glance, you would think nothing has changed because the actual view, uh, size did not change. But this image is quite a few times bigger than this image on the left. We gonna move it here to the left and then zoom in so we can kind of get an idea of the quality difference between the two. So now, as we can see as I get closer, this edge is very sharp but also very jagged, where this one is trying to smooth it with that setting we've done with the interpolation. So it's trying to smooth the actual edge. And as we go closer, you can see this is the size of the pixels, where this is the size of these pixels. So these pixels are way bigger, which means this one can carry way more information. So now if you switch to selection tools and so forth, you will get a very different result or more cleaner result and smoother edges than this side did. So let's just uh, yeah, I'm not gonna share it right now. You can kind of just get an idea with the actual sample we have there. Now, let's, uh, quickly just demonstrate another feature on the bitmap edit bar, and that's gonna be make transparent. So let me make a copy and then far on the right here we have this option. It looks almost like a magic wand, but that is to make things transparent, um, or selections transparent. So make transparent bit map. So if I click this, we will get this little selection tool, and whatever colour I click, it's gonna try and make. Or should I say it's gonna make it a selection and then we can turn that selection into transparency. So if I had to click on the blue here, the blue background and I say the right mark, then you will say, Say you will see it turns out, background transparent. Now we can see right through it it's gonna be very handy or certain print, uh, requirements. Then there's a few other options, which is good to look at, like the select similar. So let's say I select this orange shape now. I could manually go. And how can I say keep shifting and click on the next one? Click on the next one till I get all the similar colours. But that can take a lot of time, depending on the amount of information and detail in your bit map. So instead, what I can do is I can just go here to the select similar button when I click that it will select all the other oranges for us of the same colour and keeping the tolerance in mind say OK and then you can say no. All those Sorry, Let me get the zoom right. All those shapes are now invisible, so I can kind of see through it, which can be also quite handy. Then the last little option we have here within is the tolerance. So let me just show you. So if I zoom in here, you'll see we have this little blue border in the bit map. Now, this is very common within bit maps to have variation or slight variation in colour. So most of the time, you will use this feature to up the tolerance. So if you wanna remove the whole background But in my case, I'm gonna down it so we can just see the difference. So if I had to make selection at the moment, it selects the whole blue. But let's say I wanna keep that little blue border, um, of the selection. Then I'll lower my tolerance. I'm just gonna go one, cause I know this is a single colour with another single colour. So I wanna do a one select again. You can see there. It's updated at four. Now, if I say yes, it will remove only that single colour of selected. So that's very handy. But like I said, in most cases you normally wanna up the tolerance because you might get a background that's got a lot of variation, but in a similar colour, then you're gonna get this real result when you click and it's not selecting everything, then you'll up this and then, um I think if you just wait a bit, it sometimes updated. But I'm just gonna select again for sake of speed. There you go. I've got to select that, say, the right mark. And there you go. Remove the whole background. So it's a quick way to do that. But yeah, otherwise, that is it. On the reason and transparent feature in the meanwhile, though, before we carry on If, uh, we here, here to softwaretraining.co.za. co dot Z A. You guys will notice we've got a variety of different Softwares we do cover. And you can also isolate your search here on the top, right? If you do not ever find the training videos you're looking for, just simply go here, request a training video, fill in the mini form, and then we'll do our best to try and make that for you. Sorry. Put in the request of, but yeah, otherwise thanks, guys for watching and cheers