The Path Tools Transform Points Within the SAi FlexiPRINT RTUV 22 Software (Part 5)
flexiprint transform points
Now that we know how to use the basics of the Path Tool, let dive a bit deeper into advanced transformations.
The great part of using the transform points of paths with your design, is that it gives to way more control over their shapes.
This video is part of a Mini-Series.
Previous video covered Snapping vs Arcs.
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Video Transcript
Alright, you guys in today's video, we're gonna be looking at transforming points for the path tool and this will be with in flexi print and but before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za. co dot Z A. We make sure and easy to watch problem solving videos and we also have daily updates now went into the programme here. So now when it comes to the next feature we can be looking at, it will be the select point tool. I'll just have a zoom here so you guys can actually see what the icon looks like its like on here, and this will be used for editing, uh, parts. So it doesn't have to be just the actual path tool here. It can be normal path points as well, but we're gonna be using it with the path tool. So now this is very handy, especially when it comes to like things like curved points. So let's say I have created some form of curved shape and then I'll put one straight line. Yeah, at the end. Now, I'm just gonna change this, so it's not an open path so we can see that. So let's put the the actual, uh lets see if I do that, grab my path, tool, select this last point and put a straight line without closing the path. So now let's say I wanted to change any of these points. Perhaps I curved one of them too much or so forth. Then what I can do is now I'm gonna select our actual select point tool shortcut. For that it's N. It's a handy shortcut to learn now. What I can do is I can click on the point I wanna edit and simply if I want to drag and drop it or move it around where I want to add, Uh, move that 0.2. But this also works with curves. So if I click on a curve, we can see we've got these little, uh, control arms that controls the actual point. We've got a A and a B, so one on one side and one on the opposite side. Now, if I had to left click that hold it in and drag it around, you can see now our curve tool or our path changes. So, like I said, this is very handy, so you can make changes afterwards. You can actually do fine adjustments. So if I just want to turn this a little bit more, bring it in or something on that line, you can. But as you can see in that previous point, we can also make quite a drastic change. Now, when it comes to these, uh, points and that we've got two main types. First of all, we've got the straight and the curve, so we can actually, with the point selected change these. But I'm gonna undo that. Leave it on the actual curve it was. And then there's also point types. So now let's look at a few over here. So on our design central, this is where we'll be finding all the good stuff. So, like I mentioned, So yeah, we've got the straight line and the curve, uh, the actual curve. Then under that, we've got different point types, So we've got the cusp, we've got smooth, and then we've got some metric and you can't see it here when we zoomed in. But this is the three. So the first one that's gonna do it's gonna allow us. So we've got that point selected. If I change this now, what can happen is I can actually change one of these points without affecting the other one. So let's say we call this point a. Then we can change point a point. A but point B, you can see stays exactly the same as it was. So this is ideal. If you wanna make a nice sharp corner like so then we can use the cusp. Then the next one we have here we have the actual smooth. Now the smooth and the symmetrical be very similar, but with one key difference. So let's first look at the smooth. So if I click, let's say the point A and I'm moving around. You'll see point B, adjust as well so I can now move this to where I wanted it let go. And then it will adjust point B. But the key difference between the smooth and the symmetric is that the smooth. So the first one here of the two, the both the I will show you The length of these points can be different from each other, so I can bring one point very close and the other point I can pull away very far. So this allows me to give, like, a a quite a sharp end. Let's make this a short one. So we go out of the screen, I'm gonna make this one the long point. So now you can see we can make some nice curvature points. Now, you might also notice if I bring this one all the way down here. It's just about a cusp, like our first point. So we can get something very similar with a smooth. But this also allows it to make nice little tint. Uh, sorry, Tent. Nice little tight bends with this one. Where if I had to change this now to the symmetric, what's gonna happen is it's automatically gonna make both these arms or the length of these arms the same. So if I make one shorter, you can see the other one becomes shorter. And if I want make one longer, it will become longer. Now, this is definitely for the cleanest bends or curves. You'll be using the symmetric because it's very hard to get like a jagged or ugly band where with the smooth sometimes, like I said, if you pull it in too much. As you can see every year, it's almost turning into a cusp, so and that could start looking a little bit messy unless that's what you're going for. But yeah, so otherwise that is it on our tool or shall I say our point select so we can edit all these points for our path. There is also two tabs with values inside that we can set for these points, so play around with those. But I found that most of these points you can obviously you can use it for fine adjustment. But when it comes to actual ease of use, it's just way easier using these things. It's already displayed on your viewpoint, so you can quickly adjust this without, I mean, you can see on the right that the those ones a RE adjusting as I update it. Then, um, we've got our location and so forth, but yeah, otherwise very handy. But once again, this is definitely one of those tools play around with it, just so you get a bit more comfortable with how it works. You've got your main centre here, and then you've got a point A and a point B, and they affect how the curvature will go around that centre point. But yeah, otherwise, if we head here to softwaretraining.co.za. co dot Z a you guys will notice we've got a variety of different Softwares we do cover. And you can also isolate your search here on the top, right? If you do not however, find the training videos you're looking for, just simply go here, request the training video, fill in the mini form, and then we'll do our basic crime and make that for you. But otherwise thanks, guys, for watching and cheers.