FabriCAM Software Basic Rectangle Shape for CAD (Part 1) Step by Step Video Tutorial

fabricam cad basic rectangle shape

With all the different basic shapes available for the CAD feature we will be looking at the Rectangle first.

When it comes to the Rectangle it is in my opinion one of the most used building blocks to start with.

This video is part of a Mini-Series.
Next video covers Basic Shapes – Circular.

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Video Transcript

other guys. In today's video, we're going to be looking at adding some basic shapes to our cat, and we'll be starting with a rectangle. And also this will be for fabric and software. But before that, let's have a quick intro first, so today's video can be found on softwaretraining.co.za z. We make sure that easy to watch problem solving videos, and we also have the updates. Otherwise we get into the programme here. So now, like I mentioned previously, um, in the intro and this is going to be basically a miniseries on basic shapes. So this is always a good starting point on just creating primitive shapes so that you can have a base to work with. Now, most of these shape you'll be using throughout your designs. Um, not always all of them at one go by. This is definitely a very good starting point. Um, you can build all of these yourself with most of these tools, but it is sometimes way more simple, just quickly grabbing a shape and using that. So we're gonna start like I said with a rectangle. So zoom in here so you guys can see it a bit better. So there we go. We've got our first ship on our list. Rectangles. So how this is gonna work? Unfortunately, you don't just click it and it is in your canvas. So it's just gonna pops up this little option setting and then, uh, have us set the actual right angle. Now, first up, we have origin. So origin will pretty much be the origin of the shape, which means the core point. So at the moment, uh, lower left. So you have two options that we've got centre and lower left click centre. We can see here on the preview and updates to the centre of the shape. So, in other words, what this means? If I make this centre and I make maybe this rectangle say 100 by 100 and then I added to the canvas on 00 coordinates, then we're gonna have 50 overlap to the negative 50 positive, 50 up, 50 down. So keep that in mind. So if I go lower left, then the lower left corner of this rectangle will be exactly on zero. If I leave our positioning at zero. So I'll quickly demonstrate that as well. So let's go. We set to with, so w for with we're gonna go 100 then we're gonna go height 100. And what do we have here? We have an actual angle we can set. So if we wanna form of rotation, which is handy, you can go 45 or whatever else. I'm gonna leave mine at zero and then say Okay, now you guys will notice it does not just add it to our canvas. There's nothing here at the bottom. Here is where to read on our identify a panel. We can see you click on single linear matrix or, um, circular positioning, then click on the screen. So next to that, we have these positioning options, so we'll go into more depth on these. But for now, I'm gonna click single position, and then what we wanna do is click on the screen. Now it's gonna give us the option where to place this. Now, as you can see over here, we've got our X and y. At the moment, there are zero and zero, so you can set this to whichever location you want on your actual canvas or works ways and then it will move into there. So the moment like someone is 00. I'm gonna leave that to say, Okay, there we go. It's gonna zoom this in. Got our first primitive shapes, a rectangle. And like I mentioned, we now look here in the bottom at the location identifier. I'm not gonna be able to see it while I'm moving my mouse, but I'll try. Just interpret as well. If I go to the bottom left corner here, we can see we've got zero and let me come my height to put down and also zero. So this is gonna be the origin point. The moment is 00. So now if we have to do the same process and make it centre, Let's go. 100. 100. Okay. Positioning 00. Say Okay. Now, if we go to the centre, you can see we've got year zero. And if I go down a bit out over there, we've got also zero. So now this will be the origin. So just keep that in mind at esa important while you're working. Otherwise, you might get quite frustrated, so yeah, otherwise that is it on the actual um, a rectangle and placing it very straightforward, one of your most common primitive shapes to work with. So you'll probably be using that a lot. But yeah, Otherwise, before we move on, if we had here to softwaretraining.co.za. Guys will notice. We've got a variety of different Softwares we do cover Can You can also isolate your search on the top of right. If you do not, however, find the training videos you're looking for, just simply request a training video filling the form. And then we'll do our best to try and make that for you. But otherwise thanks, guys, for watching and just

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