FabriCAM Software Arc Tool Option 2 in the CAD Feature (Part 2) Step by Step Video Tutorial

fabricam cad arc tool option

After we covered the first option for the CAD Arc tool we will be looking at the second option available.

With the second CAD Arc option you should notice that things might get a bit easier to workaround.

This video is part of a Mini-Series.
Next video covers CAD Arc – Three Points.
Previous video covered CAD Arc – Option 1.

Training Video with Voice-Over ( Sounds ON ), Please Subscribe

Video Transcript

How are you guys in today's video with a cat? Each year we're gonna be looking at our second option for the ARC Tool and they saw before fabric and software. But before that, let's have a quick intro first. So today's video can be found on softwaretraining.co.za s here that we make sure that easy to watch problem solving videos. We also have daily updates now. Otherwise we head into the programme. Uh, if you got to remember from the previous video, we looked at our our option one and that will be or that was to rotate it or make your rotation around a point on your actual, uh, I'm gonna say base canvas instead of it relevant to the actual shape. So in today's video, I'm going to click the Ark again. Click here and then now we're gonna make it relevant to the actual shape. So we go to option number two and now in our preview here, we can see it has just gone, um, from showing X and Y year on the base to showing it on the actual line. So now it's gonna work. It's gonna do it according to or relevant to your actual point A and B that you've created all, um one and three. So it's gonna adjust it according to that, and not according to the world, even though to some degree it is still a point to the world. But you have more control over the depth of this arc or the curvature of this arc. Um, while controlling 0.0.1 and two, where the other option, if we had to go to option one, we're gonna get something exact gets a bit more tricky because we have to then set this origin out quite far to get the same result. So I'm gonna go over this one, and then we just demonstrated I'm gonna go x 10. I'm gonna put it just off our previous one. So a bit off bit off so we can see the difference. And then so that is the 0.1. I'm gonna leave the height the same, but bring it in a bit, and then we're gonna go with 0.3, which is the top one Then I want to make this 1 100 sideways are the same, but 90 instead of 100. So now we're gonna be chasing here just under that one. Now we can choose this one relevant to, uh, this curvature. So if I had to, let's say we go 50 sideways and 50 up as a base. So then, uh, we shoot in essence, get somewhere here. So I was like, Okay, Okay. Clearly, there's something wrong. Let's try that again. I'll do this quick. We'll go to option to make sure you always select option, too. If you want to use open to because every time you go back in or reset your option one, it's good to know. So now let's go, X, we're gonna go 10 BF 10. This one. Quickly we go. Uh, I want to make this 100 and then you want to set this 1 to 90? Let me see. Uh, 50 50. Okay, I got the right curve. So let's go. Maybe if we go 100 and 100 gonna get that point. So we basically wanna go. What's this? About 25. And then about what is that? About 80. So let's try that X. We go about 25. Let's make the other 1 75. Used to be safe. Say Okay, there we go. We've got a bit more better curve now, based on the values we said to you kind of can calculate it like that. You can obviously make this even less if you just go in a little bit less or you will go more into your eggs and less with your actual y. And then you get just a slight curve if you want. Now, let's say you wanted to do this same curve, but in the opposite direction. Then, um, how you go with around that without using negatives or going into negative values, you're gonna go to the same thing Option two. And I'm just gonna set everything the same except for the beginning of the end. So I'm gonna set this one to my ex to 25 y 2 75 the same. But now I pretty much want a mirror x one and or should I say number one and number three? Previously, this one was 10. So that means the actual ex of a year it's gonna be 10 now, so it's gonna take number three point and place it here on the other point. And then number one, we're gonna now take to the top. So it's gonna be 100 sideways and 90 down. Now, if we say okay, it should not do that. Programme is messing with me today. Let's try that once more. So with option two, then this one We're gonna go, uh, said this one is gonna be 190 and then when? Three. This one is now gonna be 10 x and then make this 75. Okay, sure. Maybe this one needs to be mirrored as well. Let's just see the result. There we go. Okay, So you have to mirror it. Seems like all of them unless I did something wrong with that previous one. But that's how I remember it. So you basically have to mirror your values gets a bit confusing. But at least if you can structure the point A to point B and get the right curvature. If you then just mirror that into the opposite direction, then you get a nice, um, inside curve. But yeah, Like I said, this tool is like, slightly more complicated. Obviously, hopefully you've worked out your curvature beforehand. You can kind of try to figure out in the programme but keep in mind, it's gonna take some refining. Um, it's really not going to get right the first time unless you actually know what you're doing. Not like me, but yeah, otherwise, that is it on the actual ark feature are, too If we head here to softwaretraining.co.za got Seattle. You guys will notice there's a variety of different Softwares we do cover. And you can also isolate your search on the top of right if you do not. How If you find the training videos you're looking for, just simply go. Yeah, request the training video, but in the uniform. And then we'll do our best to try and make that for you. But otherwise thanks, guys, for watching and, uh

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